Wednesday, May 18, 2016

Panel: What are Some Examples of Gaming used in News Narratives?

Key points
The emergence of “newsgames,” or games that utilize journalistic principles, is obviously a relatively new phenomenon that started in the early 2000’s when technology, especially video games, was quickly on the rise. The games tend to focus on a specific social issue or a real life story, and can be as simple as a quiz to as complex as a full-blown video game. Newsgames offer journalists and news organization a way to ensure that audiences will engage in the subject matter, as video games transform the news into an interactive experience that the user is a part of. This inspires emotion and empathy, especially when it comes to social situations that one does not particularly understand/is not well informed on.
Example 1
Take for example Snowden Run 3D, a game created after Edward Snowden leaked a massive amount of NSA data in order to expose their shady data collecting methods. The game is on the Android and Apple store, and is an endless runner similar to Temple Run (which I know everyone in here has played). There are upgrades, vehicles you can drive, power-ups (one of which is the “Iron Putin,” and destroys every obstacle in your path), and a leaderboard, all of which contribute to an addicting game with much more to say about the broader social issues behind the Snowden leaks.



Example 2
Another example of gaming being used in news narratives comes from the website gamesforchange.org, which is an entire website devoted to “catalyzing social impact through digital games.” The site helps to create and distribute socially impactful games that are meant to increase awareness and knowledge about a certain issue, event, etc., and is run by a non-profit organization that also goes by the name Games For Change. In addition to creating and distributing games the organization also builds and shares replicable model for such games, in order to advance the field and inspire public participation. While many news organizations and inspired individuals have created socially impactful games, there is no other website like gamesforchange.org that is purely dedicated to educating Americans on social issues through games. The organization views these games as essential tools in humanitarian and education efforts.









The Potential
The potential for newsgames and other emergent genres is very high, especially when it comes to public engagement of news. The use of such games allows the audience to interact with and relate to the subject matter, rather than just having information unloaded onto them. This engages the viewer and forces him or her to pay attention and participate, which lets the viewer retain the information and understand the topic at hand. Gamesforchange.org is a unique website that could have so much potential. It gives people an experience that news organizations cannot offer, and evokes emotion and empathy in the audience. Topics that are fairly unrelatable become personalized in a way, and the news is transformed into an experience in which the viewer makes the choices instead of having everything chosen for him or her. These types of games actually make an effort to get people to understand the information, situation, issues, etc., rather than just relaying information to an uncaring audience.

Links to resources:

Questions:
-Do you believe that these newsgames are an effective source of news? Is it something that more news organizations should implement? Why or why not?

-How do you think these games can be better utilized to generate increased engagement with the news? Do you think the games can encourage better engagement at all?

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