The picture is taken in 2015. Riot Games hosted the League of Legends 2015 World Championship over the month of October 2015, and as expected, the huge event broke tons of League and esports records.
I was a fan of the League of Legends. I spend lots of time
watching games as what other fans do.
Notably, since the event happened in Berlin, those finals
took place at an absurdly early hour of the day for those watching in North
America. That didn't stop 36 million total unique viewers from tuning in around
the world, a number that Riot calls "a record-breaking high for any
esports event." It also represents an increase of nearly 10 million unique
viewers from League of Legends' 2014 World
Championship.
Riot also notes that the 73 games played throughout the
course of the series averaged 4.2 million viewers. 334 million people tuned in
at some point during the four weeks of games, up from 288 million in 2014.
The game industry have grow so quick in the past few years.
Mobile games, Console video games, and PC games are the major games. Two big
trends that game industry related to new journalism are: More and more people
are caring more about game news. The game media are growing fast. Also, lots of
games have been growing into competitive games. Professional players and
professional league are trying to push “games” into official sports.
Questions:
Do you think game news are newsworthy enough to take place in
the media?
Depends on the audience who receive most of the game news,
what should journalists do to report game news within modern media ?
http://www.sbnation.com/2016/4/17/10760222/lol-viewing-guide-how-to-follow-league-of-legends
I was a fan of the League of Legends. I spend lots of time
watching games as what other fans do.
Notably, since the event happened in Berlin, those finals
took place at an absurdly early hour of the day for those watching in North
America. That didn't stop 36 million total unique viewers from tuning in around
the world, a number that Riot calls "a record-breaking high for any
esports event." It also represents an increase of nearly 10 million unique
viewers from League of Legends' 2014 World
Championship.
Riot also notes that the 73 games played throughout the
course of the series averaged 4.2 million viewers. 334 million people tuned in
at some point during the four weeks of games, up from 288 million in 2014.
The game industry have grow so quick in the past few years.
Mobile games, Console video games, and PC games are the major games. Two big
trends that game industry related to new journalism are: More and more people
are caring more about game news. The game media are growing fast. Also, lots of
games have been growing into competitive games. Professional players and
professional league are trying to push “games” into official sports.
Questions:
Do you think game news are newsworthy enough to take place in
the media?
Depends on the audience who receive most of the game news,
what should journalists do to report game news within modern media ?
http://www.sbnation.com/2016/4/17/10760222/lol-viewing-guide-how-to-follow-league-of-legends
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